Hello I try to make a small mod and need your help.
So far I have changed a few items and it worked.
here are my actual problems (from most important to less important):
1) I have created a few new items and want them to be placed at some traders. I opened the file of a trader with the Kotor tool and saved it as a *.utm file. Now I have to open this file with gff editor and change it. However it doesn't work. I can't change anything with that editor.
2) I want that you must spend some levels in your beginning class (soldier, scout). You must not level up if you want your maximum from your hero. At the beginning there is a border. You must level up to level 2 in order to open a door.
Therefore I want that you must be level 6 or higher to become a jedi.
3) I want to make skills more usefull. for example
-grenades require a certain level in explosives or cause extra damage with explosive skill
-removing mines or opening doors with security skill should give exp (like in KOTOR 2)
also jedi classes should recieve more skill points per level up.
4) leveling up should no longer heal yourself. Even really hard battles are easy if you can level up 2 times during a fight and heal yourself.
5) Light side mastery grants some bonus. If I am not wrong dark side mastery grants none. Therefore I want to add something.
The truth is that I prefere KOTOR 1 in form of story but Kotor 2 in form of gameplay.
Crafting is much better in KOTOR 2, you can create so much items (to do so some points in skills are needed) and upgrade really much. Laser sword 6 items if I am not wrong. However Story/Atmosphere in KOTOR 1 is much better, especially on korriban.
If there would be a KOTOR 1 as KOTOR 2 mod, that would be awesome.
The same thing is with Gothic (if anyone here knows that game). Game one has far better Story but Gothic 2 has more crafting, better KI, way more ways to improve your hero.
So far I have changed a few items and it worked.
here are my actual problems (from most important to less important):
1) I have created a few new items and want them to be placed at some traders. I opened the file of a trader with the Kotor tool and saved it as a *.utm file. Now I have to open this file with gff editor and change it. However it doesn't work. I can't change anything with that editor.
2) I want that you must spend some levels in your beginning class (soldier, scout). You must not level up if you want your maximum from your hero. At the beginning there is a border. You must level up to level 2 in order to open a door.
Therefore I want that you must be level 6 or higher to become a jedi.
3) I want to make skills more usefull. for example
-grenades require a certain level in explosives or cause extra damage with explosive skill
-removing mines or opening doors with security skill should give exp (like in KOTOR 2)
also jedi classes should recieve more skill points per level up.
4) leveling up should no longer heal yourself. Even really hard battles are easy if you can level up 2 times during a fight and heal yourself.
5) Light side mastery grants some bonus. If I am not wrong dark side mastery grants none. Therefore I want to add something.
The truth is that I prefere KOTOR 1 in form of story but Kotor 2 in form of gameplay.
Crafting is much better in KOTOR 2, you can create so much items (to do so some points in skills are needed) and upgrade really much. Laser sword 6 items if I am not wrong. However Story/Atmosphere in KOTOR 1 is much better, especially on korriban.
If there would be a KOTOR 1 as KOTOR 2 mod, that would be awesome.
The same thing is with Gothic (if anyone here knows that game). Game one has far better Story but Gothic 2 has more crafting, better KI, way more ways to improve your hero.