I have questions about this coordinate method.
After I have completed the mod for the Ebon Hawk supplies I've been working on, I want to throw in a couple placeables and creatures; the problem is, my copy of KOTOR is from "Best of PC" package; so I don't have access to cheat codes or "whereami". As result, I need to understand how the coordinate systems work and for a given area, establish points of reference.
For example, if I understood the coordinate methods and knew where my crew was placed in the Ebon Hawk, I could use that knowledge to make good guesses of where to place my additional creatures and placeables.
My research has simply directed me to "whereami" cheat, and that's not going to work for me ...
So...
After I have completed the mod for the Ebon Hawk supplies I've been working on, I want to throw in a couple placeables and creatures; the problem is, my copy of KOTOR is from "Best of PC" package; so I don't have access to cheat codes or "whereami". As result, I need to understand how the coordinate systems work and for a given area, establish points of reference.
For example, if I understood the coordinate methods and knew where my crew was placed in the Ebon Hawk, I could use that knowledge to make good guesses of where to place my additional creatures and placeables.
My research has simply directed me to "whereami" cheat, and that's not going to work for me ...
So...
- What directions do the values X, Y and Z delineate?
- In these 3 directions, which values do larger numbers move to? (i.e. is 0 the furthest to the left or top or furthest to right or bottom)?
- So that I can have points of reference, what files can I look at in a given module to establish a point of reference?