So...
As I'm working on this large Saber mod, nearing completion, as gaping bug rears its ugly head. One that is so frustrating that you'd think it never should have existed.
The way the mod works (for sake of organization) is it creates a new baseitem for each new saber hilt model added, the model variations being the colors variants of each hilts.
When adding them to baseitems.2da, I copy the corresponding original lightsaber row and create a new one with the updated values (which are only itemclass and default model)
Works fine in-game, but as Mr. Phil pointed out, the new sabers lack the ability to deflect blaster fire.
I was wondering if anyone knew if there was a separate place that this property is set or if I'm missing something... or if I've dug a really deep hole this time...
As I'm working on this large Saber mod, nearing completion, as gaping bug rears its ugly head. One that is so frustrating that you'd think it never should have existed.
The way the mod works (for sake of organization) is it creates a new baseitem for each new saber hilt model added, the model variations being the colors variants of each hilts.
When adding them to baseitems.2da, I copy the corresponding original lightsaber row and create a new one with the updated values (which are only itemclass and default model)
Works fine in-game, but as Mr. Phil pointed out, the new sabers lack the ability to deflect blaster fire.
I was wondering if anyone knew if there was a separate place that this property is set or if I'm missing something... or if I've dug a really deep hole this time...