I've already touched on this in another WIP, but I've always wanted to fix the messy uvw map for Luxa's hair. After a lot of gruelling work trying to figure out the best way of arranging all the polys without re-doing the texture, here is the best I've been able to come up with:
I've made the seams flow really well, but the downside is that the pixels get stretched a bit. You'll see that the original has much crisper lines for the hair, but the new one looks a bit blurry in comparison (even though they both use the exact same tga).
The other thing I fixed, is that the teeth and right eyelid now reference the correct texture (anyone can do that by changing her line in heads.2da so that her alttexture=N_Lala_XuH). I also tweaked the tongue a bit. You can see all that best in the yawn.
To make this a full on mod, I also tweaked the body model and texture. I always thought that the original leather was a touch too green, and that her skin lacked detail. To top it off, I used my modified Twin Suns body model, where I brought the waist in a lot (it's the model I use for all the female Zeltrons in RoR).
Front and In-Game screenie:
Back & Side comparisons (the hair on these shots was from an earlier version, that didn't quite work as well):
So, before I release this as a mod, I'd just like to get a little feedback about her hair. Is it too blurry, or is it less distracting than misaligned seams?
Show spoiler
I've made the seams flow really well, but the downside is that the pixels get stretched a bit. You'll see that the original has much crisper lines for the hair, but the new one looks a bit blurry in comparison (even though they both use the exact same tga).
The other thing I fixed, is that the teeth and right eyelid now reference the correct texture (anyone can do that by changing her line in heads.2da so that her alttexture=N_Lala_XuH). I also tweaked the tongue a bit. You can see all that best in the yawn.
To make this a full on mod, I also tweaked the body model and texture. I always thought that the original leather was a touch too green, and that her skin lacked detail. To top it off, I used my modified Twin Suns body model, where I brought the waist in a lot (it's the model I use for all the female Zeltrons in RoR).
Front and In-Game screenie:
Show spoiler
Back & Side comparisons (the hair on these shots was from an earlier version, that didn't quite work as well):
Show spoiler
So, before I release this as a mod, I'd just like to get a little feedback about her hair. Is it too blurry, or is it less distracting than misaligned seams?