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[TSL WIP] Luxa Hair Fix

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I've already touched on this in another WIP, but I've always wanted to fix the messy uvw map for Luxa's hair. After a lot of gruelling work trying to figure out the best way of arranging all the polys without re-doing the texture, here is the best I've been able to come up with:
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I've made the seams flow really well, but the downside is that the pixels get stretched a bit. You'll see that the original has much crisper lines for the hair, but the new one looks a bit blurry in comparison (even though they both use the exact same tga).

The other thing I fixed, is that the teeth and right eyelid now reference the correct texture (anyone can do that by changing her line in heads.2da so that her alttexture=N_Lala_XuH). I also tweaked the tongue a bit. You can see all that best in the yawn.


To make this a full on mod, I also tweaked the body model and texture. I always thought that the original leather was a touch too green, and that her skin lacked detail. To top it off, I used my modified Twin Suns body model, where I brought the waist in a lot (it's the model I use for all the female Zeltrons in RoR).

Front and In-Game screenie:
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Back & Side comparisons (the hair on these shots was from an earlier version, that didn't quite work as well):
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So, before I release this as a mod, I'd just like to get a little feedback about her hair. Is it too blurry, or is it less distracting than misaligned seams?

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