I'm playing with a Guardian that focuses on multiple personal buffs. Unfortunately, the short duration of several powers such as Master Speed makes them tedious to recast on a regular basis, especially when doing so for 6 different Force powers. I've taken to relying on the bugs that occur when switching between areas to "perma-cast" my various powers, but I have a poor understanding of this buggy mechanic.
I've never done any modding before, but I went ahead and opened up my k_inc_force.nss and played with some numbers in there. Compiled into k_sp1_generic.ncs, threw that into override and... promptly broke half the Force powers. My suspicion is that either I was changing things incorrectly, didn't properly compile, I was doing things that conflicted with K1 Force Pack, or, mostly likely, all three. Which is just as well, since K1 Force Pack added a bunch of things that I want to tweak anyways.
So here's what I'm trying to do: casting stuff continuously is tedious and reduces game immersion dramatically. Bugging the spells is cheap and unreliable. What I'd like to do is mod the duration to be as long as possible (preferably permanent until overwritten by another power- perhaps even passive?), while reducing the effectiveness of the bonuses. Having everything active all the time at their normal effectiveness strikes me as overpowered, and I'm not entirely trying to powergame (my character is crippled severly in other ways and relies on the force heavily).
Unfortunately I'm not sure how to go about modding K1 Force Pack, or if I even have the source files I'd need to do so. Should I ask permission of the mod creator to tinker with his work, even for personal use?
Any help would be appreciated, thanks.
P.S. I also have a file in my override that removes the blur effect from Force Speed (I literally couldn't play with it).
I've never done any modding before, but I went ahead and opened up my k_inc_force.nss and played with some numbers in there. Compiled into k_sp1_generic.ncs, threw that into override and... promptly broke half the Force powers. My suspicion is that either I was changing things incorrectly, didn't properly compile, I was doing things that conflicted with K1 Force Pack, or, mostly likely, all three. Which is just as well, since K1 Force Pack added a bunch of things that I want to tweak anyways.
So here's what I'm trying to do: casting stuff continuously is tedious and reduces game immersion dramatically. Bugging the spells is cheap and unreliable. What I'd like to do is mod the duration to be as long as possible (preferably permanent until overwritten by another power- perhaps even passive?), while reducing the effectiveness of the bonuses. Having everything active all the time at their normal effectiveness strikes me as overpowered, and I'm not entirely trying to powergame (my character is crippled severly in other ways and relies on the force heavily).
Unfortunately I'm not sure how to go about modding K1 Force Pack, or if I even have the source files I'd need to do so. Should I ask permission of the mod creator to tinker with his work, even for personal use?
Any help would be appreciated, thanks.
P.S. I also have a file in my override that removes the blur effect from Force Speed (I literally couldn't play with it).