I was looking to make a new skin of the default lightsaber without using a modeling software. But the problem with this is the default texture is the same as the short lightsaber. Now when I made the new texture on the original texture parts, I took it in game and it looks like crap :swear:.
Now you gonna say: why try to reskin the actual game saber?
Because I converted this for KotOR.
So now I need the uvmap as a template, just to see what I am supposed to know what I should texture. Then I found this, but there is no way I make this to work for KotOR.
Why? Because the model with the new uvmap is low poly and when I made a test and converted it for KotOR, the saber appeared white.
So now I have to ask for help. Is there any other uvmap reference for the default model?
Now you gonna say: why try to reskin the actual game saber?
Because I converted this for KotOR.
So now I need the uvmap as a template, just to see what I am supposed to know what I should texture. Then I found this, but there is no way I make this to work for KotOR.
Why? Because the model with the new uvmap is low poly and when I made a test and converted it for KotOR, the saber appeared white.
So now I have to ask for help. Is there any other uvmap reference for the default model?